How do I use Color Mask Maps in Adobe Substance 3D Painter?
Sbsar files are supported in Adobe Substance 3D Painter, and all the colors in a Base Color Map which are defined in Color Mask Maps can be simply changed into any colors you want.
Kindly follow the steps in the below.
1. Please click on the “+” button at the bottom of ASSETS Window.
On the Import resources Window, import a new resource by opening a sbsar file and specifying the location you need to save the resource to.
2. Open an object first, drag & drop the texture on the object.
3. At the PROPERTIES window, Please drop down the options under the following section: Parameters > Base Color Mask Maps
4. When you click a color box that needs to be changed, a Color Window will pop up.
Now you can change every color that each mask map originally shows by adjusting numbers in the 3 types of codes(RGB, HSV, and Hex) or simply picking a new color on the color panel.