Why do some SBSAR files appear deficient when imported into Substance 3D?
In Substance 3D softwares, you need to adjust the parameters when using SBSAR files to improve how they look.
Also, since Substance 3D doesn’t have a fur function, some SBSAR files may not appear exactly the same as rendered images in CLO on our website. (Note: We’ve been informed that Substance 3D will add the fur function in the near future)
This is an initial image of a SBSAR file of PD-00206370 imported in Substance Painter.
If you adjust the parameters, you can make the SBSAR file appear as shown below.
Here are a few steps you can take to adjust the parameters.
1. Click on ‘asm-metal-rough’ in Shader Settings.
2. Change it to ‘pbr-metal-rough-with-alpha-blending’.
3. Go to Texture Set Settings, and click on + button next to Channels
4. Add Ambient occlusion (A.O) and Opacity to Channels
Now, you can adjust the parameters including Normal, Height, Roughness, Metallic, Opacity, and Ambient occlusion(A.O) as you can see in Technical Parameters in Properties window.
When initially imported, this is what you will see.
When you adjust Height Position and Height Range, it will look like this. (left: position 0.5 - range 1 / right: position 0.95 - range 1)
If you adjust Normal Intensity, the higher the parameter is, the more intense the normal map gets. (left: normal -0.8 / right: normal 0.8)
If you adjust Roughness, the lower the parameter goes, the stronger the glossiness gets. (left: roughness 1 / right: roughness 0)
If you adjust Opacity Intensity, you can add transparency by lowering the parameter. (left: opacity intensity 0.5 / right: opacity intensity 0.3)
If you adjust AO Intensity, the higher the parameter goes, the more the lightness influences on the fabric. (left: AO intensity 0.3 / right: AO intensity 0.8)
If you adjust the Metallic Intensity, the higher the parameter goes, the more it gets metallic. (left: Metallic Intensity 0.3 / right: 1)