How do I adjust the parameters in VMOD’s SBSAR files?
※While this guide demonstrates the output in CLO 3D, you can attain similar results in other 3D software by adjusting the parameters as outlined in the article.
You can adjust various parameters when using VMOD’s SBSAR files.
UV Transformations Parameters
Scale
The ‘Scale’ parameter determines the size of all included maps in SBSAR, as shown in the image below.
Rotation
The 'Rotation' parameter enables the rotation of all maps contained in the SBSAR, as shown in the example image.
Offset
The 'Offset' parameter shifts the position of all maps within the SBSAR, as shown in the example image.
Base Map Parameters
Base Color
The 'Base Color' parameter applies the desired color to the entire base map. However, it does not provide the option to selectively change colors for specific parts of the Base Map; the entire Base Map will be uniformly colored.
Luminosity
The 'Luminosity' parameter controls the brightness of the Base Map. Increasing the number intensifies the brightness of the Base Map, as shown in the example image.
Contrast
The 'Contrast' parameter controls the contrast between colors. As the value increases, the tonal contrast of the base map strengthens, as shown in the example image.
Hue Shift
The 'Hue Shift' parameter transforms colors in the Base Map. By rotating the hue at regular intervals, the Hue Shift value allows for adjustments in color combinations and modifications to the overall color appearance, as shown in the example image.
Saturation
The 'Saturation' parameter modifies the intensity of the colors in the Base Map. As shown in the example image, higher values result in stronger colors for the base map, while lower values yield weaker colors.
Normal Map Parameter
Normal Intensity
The 'Normal Intensity' parameter controls the intensity of the Normal Map. As shown in the example image, higher values enhance the texture of the surface, while lower values reduce the texture. However, excessively high values may cause the surface texture to appear darker than the Color set in the Base Map.
Height Map(Displacement Map) Parameters
Height Position
The 'Height Position' parameter regulates the height value by adjusting the brightness of the Height Map. As shown in the example image, higher values result in a brighter Height Map, leading to a thicker Texture. Conversely, lower values darken the overall Height Map, resulting in a thinner Texture.
Height Range
The ‘Height Range’ parameter adjusts the contrast of the Height Map, influencing the height variation in the Texture. Higher values enhance the contrast between white and black in the Height Map, resulting in a more pronounced difference between the height and depth of the Texture. Lower values reduce the contrast, leading to less detailed differentiation between the height and depth of the Texture, as shown in the example image.
Roughness Map Parameter
Roughness
The 'Roughness' parameter adjusts the roughness intensity by manipulating the brightness of the Roughness Map. As shown in the example image, lower values darken the overall Roughness Map and enhance reflections, while higher values lighten the Roughness Map and reduce the strength of reflections.
Metallic Map Parameters
Metallic Intensity
The 'Metallic Intensity' parameter adjusts the metal strength by manipulating the brightness of the Metallic Map. As shown in the example image, lower values darken the overall Metallic Map, resulting in a less metallic Texture, while higher values brighten the Metallic Map, increasing the metallic appearance of the Texture.
Metallic Range
The 'Metallic Range' parameter modifies the contrast of the Metallic Map to determine the metallic extent. As shown in the example image, higher values amplify the contrast between White and Black in the Metallic Map, resulting in a selective metallic appearance in specific parts of the Texture. Lower values reduce the contrast in the Metallic Map, leading to more uniform metallic values across the entire range of the Texture.
Alpha Map Parameters
Opacity Intensity
The 'Opacity Intensity' parameter controls transparency by adjusting the brightness of the Alpha Map. As shown in the example image, lower values darken the overall Alpha Map, resulting in a more transparent Texture. Conversely, higher values brighten the Alpha Map, making the Texture more opaque.
Opacity Range
The 'Opacity Range' parameter adjusts the transparency range by manipulating the contrast of the Alpha Map. As shown in the example image, higher values amplify the contrast between the white and black colors in the Alpha Map, resulting in selective transparency in specific parts of the Texture. Lower values reduce the contrast of the Alpha Map, causing the transparency value to be similar across the entire range of the Texture.
Ambient Occlusion Map Parameters
AO Intensity
The 'AO Intensity' parameter regulates the amount of light admitted by adjusting the brightness of the Ambient Occlusion (AO) Map. As shown in the example image, lower values darken the overall AO Map, resulting in a darker Texture and emphasized shadows. Conversely, higher values lighten the AO Map, leading to a lighter Texture.
AO Range
The 'AO Range' parameter modifies the contrast of the Ambient Occlusion (AO) Map to control the amount of light. As shown in the example image, higher values amplify the contrast between the white and black colors in the AO Map, allowing more light to be visible in specific areas of the Texture. Lower values reduce the contrast in the AO Map, resulting in light being distributed throughout the entire range of the Texture.
Mask Map Parameters
Base Color Mask Maps
The 'Base Color Mask Map' allows you to modify a specific area designated as a Mask Map to a desired color. Depending on the fabric, 3~10 masks can be defined and customized in detail using the Mask Map.
Base Opacity Mask Maps
The 'Base Opacity Mask Map' determines the application of the color set in the Base Color Mask Maps by adjusting the brightness of the Mask Map. It controls the transparency level of the color associated with each Mask Map. As shown in the example image, a value of 0 retains the color of the Base Map as is, while a value of 1 applies the color set in the Base Color Mask Maps to the Texture through the Mask Map.